Scene planning7 core beats

Scene Card

Use a scene card template to capture each scene goal, conflict, and outcome, then connect cards to see how scenes drive each other.

Best for

Writers who plan scene by scene and want each scene to change the situation.

Story spine

Map the turning points first.

Put these beats down before you write the scene list. The order matters less than the connections: what causes what, what mirrors what, and where the story changes direction.

  1. 01Scene Goal
  2. 02Point of View
  3. 03Conflict
  4. 04Turn
  5. 05Outcome
  6. 06Value Change
  7. 07Hook to Next Scene
In the wild

How Mad Max: Fury Road works as scene cards

Almost every sequence fills a card in one line. Goal: steal the wives, take the rig, reach the Green Place, turn the war rig around. Conflict: a war party, a dust storm, a canyon that is also a trap. Turn: the Green Place is a poisoned bog, so the only water left is behind them. Outcome: the convoy reverses. Value change: from flight to assault. Hook: Immortan Joe still stands between them and the Citadel. If a stretch of chase cannot fill those fields, it is the same scene written twice. The film is a stack of cards that each force the next one.

Make it yours

From framework to working map.

  1. 01

    Give each scene a card with its goal, the conflict, and how the situation changes.

  2. 02

    Draw an edge from each scene to the one its outcome sets up.

  3. 03

    Cut or rewrite any scene whose card shows no change in value or information.

Best fit

  • Scene-by-scene planners
  • Screenwriters building a sequence
  • Revising a saggy middle
  • Discovery writers organizing a draft after the fact

Watch for

  • A scene where nothing changes is usually two scenes or none.
  • Cards multiply fast, so keep the focus on goal, conflict, and change.
Questions

A little context before you map.

Related templates
Your story, your structure

Use the framework. Break it when the story asks.